Friday, April 10, 2009

1500pts vs Dark Elves

My game against the Khorne Demons was over so fast that even though it was his second game of the night, most others at the store were just finishing their first games. I managed to find another opponent whose name I can't recall.

The Dwarven Forces:
(as deployed from the Dwarves' left to right)

10 thunderers (against the left table edge)
20 warriors w/ Thane BSB (Ro Slowness + Ro Guarding) + Runesmith (shield, MRo Balance)
20 Longbeards w/ Thane General (shield, Ro Fury, Ro Stone)
Grudge thrower w/ Ro Accuracy
cannon
organ gun
10 thunderers

Dark Elf Forces
(as deployed from the Dwarves' left to right)

20 Corsairs w/hero
10 Crossbowmen w/dark magic mage
10 Crossbowmen w/metal magic mage
2 RBTS
6 Shades w/ Assassin (scouted into woods)
10 Executioners

The Battle:

I wanted to put my two block units together to support each-other, based on my past experience. I figured the middle of the table should make sure they get to fight. That left the gunners to go on the flanks. I was certain the shades would be deployed in the wood just outside my deployment zone in the middle-right of the table, so I setup my thunderers and organ gun to get a good shot at them. He seemed to want to avoid my blocks and setup his fighters on the far flanks, which covered most of their advance by forests.

The Corsairs run up the side of the board, avoiding my warriors which I didn't move in the first turn because I wanted to force him to move to get in range to shoot. Shades pop out of a forest just outside my deployment zone, organ gun and thunderers destroy them including the assassin (although I have now learned that the assassin should have been left standing). Organ gun and thunderers also destroy the executioners when they round the same forest. All the dark elf magic and shooting is spent trying to kill the organ gun (which he eventually does). 3 miscasts by the DE wizards kills one and allows me to nullify most of his magic. My Warriors and general spend the entire game chasing down the corsairs, only to have the thunderers flank, beat, and run them down while they are fighting my cannon crew. The longbeards attempt to rush the elf firebase but just can't get there faster than the elves can maneuver out of the way. The Longbeards are shot to the last man, my general attempting to charge an RBT, doesn't quite make it but survives the dark elves firing squad to the end of the game.

Result is a win for the dwarfs as the Dark elves have only their 2 rbts, half of each crossbow unit, and one mage left. Organ gun is the hero of the game! If I had moved more aggressively with my block units I could have massacred him by forcing the frenzied corsairs to attack my warriors instead of allowing them to charge around killing my thunderers and war machines.

Lessons Learned:

- again my block units are ineffective - I need to move them up to kill stuff if I know my shooting will kill the threats that are advancing on me.
- dark elf magic is uber with their free "try for more dice" spell and rolling as many as they want to cast, but also causes high risk of miscast by rolling more dice, sacrificial dagger seems like a must-take item as well

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